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William Boudreau
City Scape Generator
Make the Next New York
A combination of knowledge:​
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This project is a proprietary algorithm I made in 2 weeks. This was to recreate a city scape with a specified width and length and would generate roads and buildings with a variety of sizes.
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Once I had accomplished this, I wanted to go further and combined my knowledge of emergent behavior to create different types of buildings that effect different stats such as Money, People, Stability and have the simulation destroy and rebuild a building based on the lowest stat.
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A look into the phases
Down below is a look into the phases of a building as time elapses. Watch as the building slowly grows increasing the city's stat value before maxing out and eventually being torn down to increase other stats
Click on images to expand
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